Coco Review

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Coco was a movie released by Pixar Studios last November in American theaters. The plot of Coco revolves around the Spanish holiday, el Dia de los Muertos, or the Day of the Dead. In Spanish culture, people often put up altars with offerings called ofrendas to honor those in their family who have passed and to welcome their spirit back home. Coco plays with this some of this concept, with the story’s conflict starting when the main character, Miguel, breaks a photo of his great-great-grandmother, preventing her from returning to the living world from the Land of the Dead on the Day of the Dead.

The movie was surprisingly enjoyable; from the trailers, I expected Miguel to be an annoying, hyperactive character, but he was quite the contrary. Miguel does a good job at guiding the plot along, and never in the movie did it feel like it was a slog to watch. The visuals in the movie—especially in the Land of the Dead—were stunning, granted the movie was coming from Pixar which always makes visually appealing movies, even if some of them are bad.

Whenever I heard about Coco, I heard nothing but good reviews, and going into it, I was hoping the movie wasn’t overhyped, and somehow it wasn’t. It certainly didn’t make me cry in emotional parts, but at no part of the movie did I feel exhausted from watching it. I felt like I spent my time well watching it.

Overall, if you have two hours to spend, you should watch Coco–you won’t regret it.

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